The Undergarden Level Design Level design for a game called The Undergarden (published by Atari on Xbox 360, PS3 and PC). Designed 18 levels. Click to view the video! |
Level/Game Design - Parallax Part of the introductory level of a personal project -- a 2D platformer game (with a twist) -- that I am currently working on. It's called 'Parallax' and it is in early prototype form. |
Freefall Fred Title Screen The title screen for a game called Freefall Fred. I was team lead on the project, modeled, textured and animated 3D elements, and coded parts of the project (C#). Freefall Fred was an XNA game running on the Xbox 360. |
Freefall Fred In-Game Screenshot A screenshot from the volcano level (Vulture Volcano) from the game Freefall Fred. Character & environment models and all textures seen here were created by myself. Air Mines modeled by Marcel Raymond. |
Freefall Fred In-Game Screenshot A screenshot from the volcano level (Vulture Volcano) from the game Freefall Fred. Character & environment models and all textures seen here were created by myself. Air Mines modeled by Marcel Raymond. |
Freefall Fred In-Game Screenshot A screenshot from the intro to the jungle level (Jagged Jungle) from the game Freefall Fred. All models and textures created by myself, except the air plane which was modeled by Richard Whelan. |
Freefall Fred In-Game Screenshot A screenshot from the intro to the jungle level (Jagged Jungle) from the game Freefall Fred. Character & environment models and all textures seen here were created by myself. Air Mines modeled by Marcel Raymond. |